โฑ๏ธ 2
SCORE
000 000
FLOOR 1 (DISTANCE 1X)
LIVE NOMS: 10
๐Ÿ›ก๏ธ BITE SHIELD: 0
โšก IP-ST BANDWIDTH (20 Hz)0.00 kbps4K Video: 25,000 kbps
SAVING
99.99 %
0.0 KB transferred

NOMNOM 1

๐Ÿ“– NOMNOM 1 โ€“ SURVIVAL MANUAL
"One labyrinth. Bite or be bitten. The walls forgive โ€” the Nielu does not."
๐ŸŒ 1. DETERMINISTIC LABYRINTH
Every floor is a grid maze generated locally from ?room= โ€” all players in the same room see the identical labyrinth. Walls get denser and turns sharper as you descend. No map data crosses the network: zero-frame, zero-bandwidth.
๐ŸŽฎ 2. FORGIVING GYRO CONTROL โ€” DYNAMIC ZERO-POINT (TARE)
Tilt to steer from any holding angle โ€” sitting, standing, or lying down. On start (and each new floor) the current orientation is captured as the zero-point; steering is pure delta from that reference. A 5โ€“8ยฐ deadzone ignores micro-tremors; diagonal tilts snap to the dominant axis. Tap the screen (or hit ๐Ÿงญ NOLLAA ASENTO) to re-tare mid-play โ€” a cyan ring confirms the new zero. Corner snapping pulls you softly to the corridor centerline โ€” no wall-sticking.
๐Ÿ•ณ๏ธ 3. NIELU & THE 10-SECOND CULL
The Nielu (floor sink) sits in the farthest dead-end. The first player to reach it advances to Floor N+1 โ€” then a 10 s countdown begins for everyone left behind. A glowing guide-line lights the shortest path to the Nielu. When time runs out, the Nielu closes: stragglers lose 1 shield or HP, or drop 3 floors.
โ™พ๏ธ 4. SEAMLESS RESPAWN & DEMOTION
Fall or get bitten out and MeNom reboots instantly โ€” no disconnect. HitNom's 3-hit knockout drops you 3 floors back to a Safe Zone with 2 seconds of invulnerability (cyan ring). Connection preserved throughout.
๐Ÿ”ต 5. PIKKUNOMS & SELLNOMS
PikkuNoms (blue energy nodes) sit at corridor junctions โ€” shared, but respawn 5 s after being eaten for trailing players. SellNoms (brand fruits) hide in deep dead-ends as risk-reward sponsor tokens (+500 pts).
๐Ÿ˜ˆ 6. HITNOM & WALL PHASING
HitNom #9999 hunts the leader through the corridors. If the leader escapes more than 5 cells away, HitNom phases straight through the walls (ghostly, translucent) to close the gap โ€” then returns to corridor chasing when close. Repel it with your Bite Shield.
โš”๏ธ 7. GLOBAL WAR (PLAYERS vs HITNOM)
Every repelled HitNom is a point for Humanity in the real-time STATS scoreboard! Open ๐Ÿ“Š STATS to watch the Players vs. HitNom battle bar โ€” are you dominating, or is the Machine in control?
โœจ 8. SELLNOM โ€” SPATIAL 6-BYTE SPONSORSHIP
Brands inject their own interactive SellNom token into dead-ends โ€” no heavy video banners needed. Players collect it for points (+500), the sponsor gets 100% active attention. Zero-frame ad delivery at 99.99% lower cost than cloud video streams.