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IP-ST // Game Studio v0.6

IP-ST Game Studio v0.6

A lightweight Tactical Playbook for football.

Create, view and share football tactics as live-rendered game state — not as heavy video files.

IP-ST Game Studio turns a match situation into a small state package: the pitch is persistent, the crowd is procedural, and only the players and ball move as dynamic entities. The result opens instantly in the browser and can be viewed from broadcast, coach or free camera perspectives.

Video sends pixels. IP-ST sends the play.

Open Tactical Playbook

Flagship Proof-of-Concept

⚡ Proof-of-Concept Protocol Build

🌀 NOMNOM 1

Spatial 10-Player Zero-Frame Battle Royale

Tilt. Munch. Survive.

PAYLOAD PER ENTITY
7 Bytes / Tick
ArrayBuffer Little-Endian
MEASURED BANDWIDTH
~1.18 kbps @ 20Hz
vs. 25,000 kbps (4K Video)
WORLD GENERATION
Mulberry32 PRNG
4-Byte Seed State Sync

NomNom 1 is a spatial survival game that proves the IP-ST Zero-Frame technology's ability to replace heavy video streaming with lightweight binary telemetry. The game saves 99.99% of bandwidth while delivering native resolution and zero-latency control. Includes a built-in Hex Protocol Inspector tool.

Bandwidth comparison

Traditional 4K Pixel Streaming25,000 kbps
IP-ST Zero-Frame Telemetry1.18 kbps

99.995% savings · ~4,006× reduction

Feature

Pixel Streaming

IP-ST Zero-Frame

Transfer method

H.264 / AV1 video

Binary state vector

Bandwidth

15,000–25,000 kbps

0.74–1.48 kbps

Data savings

0% (reference)

99.99%

Latency

40–120 ms (encode + buffer)

< 5 ms (direct state)

Resolution

Depends on bandwidth

Always native 4K/8K

Auditability

Closed video stream

Open binary hex telemetry

7-Byte State Vector Serialization

Each active entity's state (position, heading, status) is packed on-the-fly via ArrayBuffer and DataView into a fixed 7-byte binary packet: Header (4B) + Payload (7B/entity) = [ID:1B] + [X:2B int16] + [Y:2B int16] + [Angle:1B 0..255] + [Bitmask:1B].

Deterministic PRNG Universe (Mulberry32)

Millions of bits and sink coordinates are never transmitted over the network. The entire infinite world and its layers (1×, 2×, 3×…) are generated on-the-fly by the client's math from a single 4-byte seed.

Verifiable Glass Architecture

The game includes a built-in Hex Protocol Inspector panel. Any communications engineer or auditor can open the panel mid-game and verify the hex dumps, decoded bytes, and measured bandwidth consumption live in memory.

🔍 Includes real-time Binary Hex Inspector audit window · Powered by IP-ST Zero-Frame Protocol

Live IP-ST Global Telemetry

Cumulative metrics from every NomNom 1 battle played worldwide. Data saved is calculated against a 25 Mbps 4K video baseline — proving IP-ST moves state, not pixels.

Total Matches

102

Noms Spawned

1,020

Unique Explorers

44

Global Data Saved

18.47 GB

Updates automatically every 30 seconds · Powered by IP-ST Zero-Frame Protocol

Sample Play: Midfield Through Pass

Red Team builds an attack from midfield. R6 carries the ball, passes to R9, R9 makes a forward run and lays the ball off to R10 near the penalty area.

Designed for mobile and tablet use. No app installation required. Works best in landscape mode on mobile.
t = 0.00s / 20s · 0 frames
View:
Overlays:

Stored video frames

0

Phase

Attack

Pattern

Through pass

Duration

20s

Dynamic entities

23

Players

22

Ball

1

Package size

14.00 KB

How to use the Tactical Playbook

1

Open the play

Click the shared IP-ST Game Studio link. No app installation is required.

2

Watch the play unfold

Use Broadcast-like View to see the situation like a normal match clip.

3

Switch to Coach Top View

See player positions, passing lanes and team shape from above.

4

Use Free IP-ST Camera

Change perspective live. Zoom, pan or rotate the view to inspect the play.

5

Step through the Playbook

Move through each tactical step: carry, pass, run, receive, press or defend.

6

Share the play

Send the lightweight IP-ST play link to coaches, players or teammates.

Built for the field side

Football coaches often work in difficult conditions: rain, weak mobile networks, crowded venues and limited battery life.

Traditional tactical videos can buffer, freeze or require large downloads. IP-ST Game Studio sends only the play state — player IDs, ball position, movement anchors and tactical events — so the play can open quickly even on weak connections.

Weak-network friendly

The playbook is transmitted as lightweight state data instead of heavy video.

Battery conscious

The player renders simple tactical entities locally instead of streaming video continuously.

No app required

Open the play directly in the browser on a phone, tablet or laptop.

Why this is not just another video clip

A traditional video stores one rendered camera view. If the viewer wants another angle, another video must be rendered or recorded.

IP-ST stores the game state. The same play can be viewed as a broadcast-like camera, a coach top view or a free tactical perspective — from the same lightweight package.

Traditional video

  • One baked camera view
  • Heavy frame-based file or stream
  • Difficult to inspect from another angle
  • Can buffer on weak mobile networks

IP-ST Game Studio

  • State-based tactical play
  • Small .ipst-game package
  • Multiple views from the same data
  • Browser-based playback

Tactical Playbook

Step through the play to understand the tactical structure. Each step is stored as game-state data, not as a video frame.

Phase

attack

Pattern

Midfield through pass and forward run

Current step

1 / 5

Actor · Action

R6 · carry

1

Carry

R6 carries the ball from midfield.

t=0s

2

Pass

R6 passes to R9.

t=3.2s

3

Forward run

R9 attacks the right half-space.

t=5s

4

Layoff

R9 passes to R10.

t=9.2s

5

Receive

R10 receives near the penalty area.

t=12.2s

Create your own play

Coming next

Soon you will be able to describe or enter your own football pattern and generate an IP-ST Tactical Playbook package.

Play name

Team in possession

Formation

Starting positions

Ball path

Player runs

Defensive shape

Duration

Example future prompt

"Create a 12-second attacking pattern where the red team builds from midfield, R8 overlaps on the right side, R9 drags the centre-back and R10 receives between the lines."

Share this play

Send the tactical play as a lightweight IP-ST package or browser link. The receiver opens the same play in the IP-ST Player without downloading a heavy video file.

The playbook link opens this page directly. The .ipst-game package can be stored, forwarded or archived without video infrastructure.

Entity state panel

ID

Team

Role

Position (x, y)

R1

Red

goalkeeper

[-48, 0]

R2

Red

defender

[-30, -18]

R3

Red

defender

[-30, -6]

R4

Red

defender

[-30, 6]

R5

Red

defender

[-30, 18]

R6

Red

midfielder

[-12, 4]

R7

Red

midfielder

[-15, -8]

R8

Red

midfielder

[-18, 0]

R9

Red

forward

[4, 8]

R10

Red

forward

[2, -6]

R11

Red

forward

[-2, 14]

B1

Blue

goalkeeper

[48, 0]

B2

Blue

defender

[32, -18]

B3

Blue

defender

[32, -6]

B4

Blue

defender

[32, 6]

B5

Blue

defender

[32, 18]

B6

Blue

midfielder

[20, -10]

B7

Blue

midfielder

[22, 2]

B8

Blue

midfielder

[20, 12]

B9

Blue

forward

[8, -4]

B10

Blue

forward

[10, 8]

B11

Blue

forward

[6, 0]

BALL

—

ball_proxy

[−12, 4]

Motion stream viewer

motion.jsonl — asynchronous state anchors

{"t":0,"id":"R6","position":[-12,4,0],"velocity":[1.2,0.1,0],"intent":"carry"}
{"t":0,"id":"BALL","position":[-12,4,0],"owner":"R6"}
{"t":3,"id":"R6","position":[-8,5,0],"velocity":[1,0.2,0],"intent":"pass_prepare"}
{"t":3.2,"id":"BALL","position":[-7.5,5.1,0],"owner":null,"velocity":[4.2,1.4,0],"intent":"pass_to_R9"}
{"t":5,"id":"R9","position":[1,7,0],"velocity":[1.7,0.6,0],"intent":"forward_run"}
{"t":5.2,"id":"BALL","position":[1,7,0],"owner":"R9"}
{"t":9,"id":"R9","position":[8,10,0],"velocity":[1.3,0.2,0],"intent":"layoff"}
{"t":9.2,"id":"BALL","position":[8,10,0],"owner":null,"velocity":[3.8,-1.1,0],"intent":"pass_to_R10"}
{"t":12,"id":"R10","position":[13,7,0],"velocity":[1.1,-0.2,0],"intent":"receive"}
{"t":12.2,"id":"BALL","position":[13,7,0],"owner":"R10"}
{"t":16,"id":"R10","position":[16,6,0],"velocity":[0.8,-0.3,0],"intent":"dribble_forward"}
{"t":16.2,"id":"BALL","position":[16,6,0],"owner":"R10"}

Each line is a timestamped state anchor. The IP-ST Player interpolates entity positions between anchors. No video frames are stored — only structured game state.

Procedural crowd

Type

procedural_mass

Seed

202606

Density

50,000 spectators

Motion model

wave_noise

Transmitted individually?

No — reconstructed from seed

The crowd is not transmitted as 50,000 individual spectators. It is reconstructed locally from a seed and animated by global parameters.

Data comparison

Method

Data transferred

Notes

IP-ST game state

14.00 KB

state + entities + motion

The values are illustrative estimates for this demo. The purpose is to show the architectural difference: IP-ST transfers structured game state instead of rendered video frames.

Technical proof

Stored video frames

0

Package type

.ipst-game

Duration

20s

Dynamic entities

23

Procedural crowd

50,000

Motion anchors

12

Views

Broadcast / Coach / Free

Player

DSR Game Player

Package size

14.00 KB

✓ The browser renders the play from state.

✓ The package does not contain MP4, WebM, GIF or image frames.

IP-ST packet viewer

Security and validation

Package contains

  • manifest.json
  • scene.json
  • teams.json
  • entities.json
  • motion.jsonl
  • playbook.json
  • crowd.json
  • camera.jsonl
  • view_modes.json
  • audit_log.json
  • security.json

Package does NOT contain

  • MP4 / WebM / GIF video
  • PNG / JPG / WebP frame sequences
  • Real team logos or league branding
  • Official match data
  • API keys, tokens, private endpoints
  • User personal data

Validation reuses the same principles as IP-ST Studio: only public-safe state data is included. The package is validated before download.

FAQ

IP-ST Game Studio v0.6 is an early proof-of-concept. It is not a live broadcast replacement. It demonstrates how tactical football situations can be represented as lightweight state data instead of frame-based video.

Why this matters for infrastructure and AdTech

Sports media, advertising and interactive fan experiences often require multiple camera angles, tactical overlays, replays and personalized views. Traditional video workflows require separate rendered streams or heavy server-side processing.

IP-ST demonstrates another path: transmit the game state once and let the receiver render the required view locally. This can reduce redundant video delivery in suitable interactive and data-driven experiences.

A football video records what one camera saw.
An IP-ST playbook stores what happened.

That is why the same play can be opened quickly, inspected from multiple angles and shared as a lightweight state package.

Send tactics, not video.

For coaches on the pitch, every second and every megabyte matters. IP-ST Game Studio turns a football pattern into a tiny interactive playbook that opens directly in the browser.

v0.3

Procedural mass

v0.5

Industrial state-change

v0.6

Tactical multi-entity

IP Notice — Patent Application Filed

The IP-ST architecture, including the Continuum concept and the .ipst-game package format, is covered by a pending patent application. This Studio demonstrates the principle publicly. No real teams, real logos, real league branding or official match data are used.