IP-ST // Game Studio v0.6
IP-ST Game Studio v0.6
A lightweight Tactical Playbook for football.
Create, view and share football tactics as live-rendered game state — not as heavy video files.
IP-ST Game Studio turns a match situation into a small state package: the pitch is persistent, the crowd is procedural, and only the players and ball move as dynamic entities. The result opens instantly in the browser and can be viewed from broadcast, coach or free camera perspectives.
Video sends pixels. IP-ST sends the play.
Flagship Proof-of-Concept
🌀 NOMNOM 1
Spatial 10-Player Zero-Frame Battle Royale
Tilt. Munch. Survive.
NomNom 1 is a spatial survival game that proves the IP-ST Zero-Frame technology's ability to replace heavy video streaming with lightweight binary telemetry. The game saves 99.99% of bandwidth while delivering native resolution and zero-latency control. Includes a built-in Hex Protocol Inspector tool.
Bandwidth comparison
99.995% savings · ~4,006× reduction
Feature
Pixel Streaming
IP-ST Zero-Frame
Transfer method
H.264 / AV1 video
Binary state vector
Bandwidth
15,000–25,000 kbps
0.74–1.48 kbps
Data savings
0% (reference)
99.99%
Latency
40–120 ms (encode + buffer)
< 5 ms (direct state)
Resolution
Depends on bandwidth
Always native 4K/8K
Auditability
Closed video stream
Open binary hex telemetry
7-Byte State Vector Serialization
Each active entity's state (position, heading, status) is packed on-the-fly via ArrayBuffer and DataView into a fixed 7-byte binary packet: Header (4B) + Payload (7B/entity) = [ID:1B] + [X:2B int16] + [Y:2B int16] + [Angle:1B 0..255] + [Bitmask:1B].
Deterministic PRNG Universe (Mulberry32)
Millions of bits and sink coordinates are never transmitted over the network. The entire infinite world and its layers (1×, 2×, 3×…) are generated on-the-fly by the client's math from a single 4-byte seed.
Verifiable Glass Architecture
The game includes a built-in Hex Protocol Inspector panel. Any communications engineer or auditor can open the panel mid-game and verify the hex dumps, decoded bytes, and measured bandwidth consumption live in memory.
🔍 Includes real-time Binary Hex Inspector audit window · Powered by IP-ST Zero-Frame Protocol
Live IP-ST Global Telemetry
Cumulative metrics from every NomNom 1 battle played worldwide. Data saved is calculated against a 25 Mbps 4K video baseline — proving IP-ST moves state, not pixels.
Total Matches
102
Noms Spawned
1,020
Unique Explorers
44
Global Data Saved
18.47 GB
Updates automatically every 30 seconds · Powered by IP-ST Zero-Frame Protocol
Sample Play: Midfield Through Pass
Red Team builds an attack from midfield. R6 carries the ball, passes to R9, R9 makes a forward run and lays the ball off to R10 near the penalty area.
Stored video frames
0
Phase
Attack
Pattern
Through pass
Duration
20s
Dynamic entities
23
Players
22
Ball
1
Package size
14.00 KB
How to use the Tactical Playbook
Open the play
Click the shared IP-ST Game Studio link. No app installation is required.
Watch the play unfold
Use Broadcast-like View to see the situation like a normal match clip.
Switch to Coach Top View
See player positions, passing lanes and team shape from above.
Use Free IP-ST Camera
Change perspective live. Zoom, pan or rotate the view to inspect the play.
Step through the Playbook
Move through each tactical step: carry, pass, run, receive, press or defend.
Share the play
Send the lightweight IP-ST play link to coaches, players or teammates.
Built for the field side
Football coaches often work in difficult conditions: rain, weak mobile networks, crowded venues and limited battery life.
Traditional tactical videos can buffer, freeze or require large downloads. IP-ST Game Studio sends only the play state — player IDs, ball position, movement anchors and tactical events — so the play can open quickly even on weak connections.
Weak-network friendly
The playbook is transmitted as lightweight state data instead of heavy video.
Battery conscious
The player renders simple tactical entities locally instead of streaming video continuously.
No app required
Open the play directly in the browser on a phone, tablet or laptop.
Why this is not just another video clip
A traditional video stores one rendered camera view. If the viewer wants another angle, another video must be rendered or recorded.
IP-ST stores the game state. The same play can be viewed as a broadcast-like camera, a coach top view or a free tactical perspective — from the same lightweight package.
Traditional video
- One baked camera view
- Heavy frame-based file or stream
- Difficult to inspect from another angle
- Can buffer on weak mobile networks
IP-ST Game Studio
- State-based tactical play
- Small .ipst-game package
- Multiple views from the same data
- Browser-based playback
Tactical Playbook
Step through the play to understand the tactical structure. Each step is stored as game-state data, not as a video frame.
Phase
attack
Pattern
Midfield through pass and forward run
Current step
1 / 5
Actor · Action
R6 · carry
Carry
R6 carries the ball from midfield.
t=0s
Pass
R6 passes to R9.
t=3.2s
Forward run
R9 attacks the right half-space.
t=5s
Layoff
R9 passes to R10.
t=9.2s
Receive
R10 receives near the penalty area.
t=12.2s
Create your own play
Soon you will be able to describe or enter your own football pattern and generate an IP-ST Tactical Playbook package.
Play name
Team in possession
Formation
Starting positions
Ball path
Player runs
Defensive shape
Duration
Example future prompt
"Create a 12-second attacking pattern where the red team builds from midfield, R8 overlaps on the right side, R9 drags the centre-back and R10 receives between the lines."
Share this play
Send the tactical play as a lightweight IP-ST package or browser link. The receiver opens the same play in the IP-ST Player without downloading a heavy video file.
The playbook link opens this page directly. The .ipst-game package can be stored, forwarded or archived without video infrastructure.
Entity state panel
ID
Team
Role
Position (x, y)
R1
Red
goalkeeper
[-48, 0]
R2
Red
defender
[-30, -18]
R3
Red
defender
[-30, -6]
R4
Red
defender
[-30, 6]
R5
Red
defender
[-30, 18]
R6
Red
midfielder
[-12, 4]
R7
Red
midfielder
[-15, -8]
R8
Red
midfielder
[-18, 0]
R9
Red
forward
[4, 8]
R10
Red
forward
[2, -6]
R11
Red
forward
[-2, 14]
B1
Blue
goalkeeper
[48, 0]
B2
Blue
defender
[32, -18]
B3
Blue
defender
[32, -6]
B4
Blue
defender
[32, 6]
B5
Blue
defender
[32, 18]
B6
Blue
midfielder
[20, -10]
B7
Blue
midfielder
[22, 2]
B8
Blue
midfielder
[20, 12]
B9
Blue
forward
[8, -4]
B10
Blue
forward
[10, 8]
B11
Blue
forward
[6, 0]
BALL
—
ball_proxy
[−12, 4]
Motion stream viewer
motion.jsonl — asynchronous state anchors
{"t":0,"id":"R6","position":[-12,4,0],"velocity":[1.2,0.1,0],"intent":"carry"}
{"t":0,"id":"BALL","position":[-12,4,0],"owner":"R6"}
{"t":3,"id":"R6","position":[-8,5,0],"velocity":[1,0.2,0],"intent":"pass_prepare"}
{"t":3.2,"id":"BALL","position":[-7.5,5.1,0],"owner":null,"velocity":[4.2,1.4,0],"intent":"pass_to_R9"}
{"t":5,"id":"R9","position":[1,7,0],"velocity":[1.7,0.6,0],"intent":"forward_run"}
{"t":5.2,"id":"BALL","position":[1,7,0],"owner":"R9"}
{"t":9,"id":"R9","position":[8,10,0],"velocity":[1.3,0.2,0],"intent":"layoff"}
{"t":9.2,"id":"BALL","position":[8,10,0],"owner":null,"velocity":[3.8,-1.1,0],"intent":"pass_to_R10"}
{"t":12,"id":"R10","position":[13,7,0],"velocity":[1.1,-0.2,0],"intent":"receive"}
{"t":12.2,"id":"BALL","position":[13,7,0],"owner":"R10"}
{"t":16,"id":"R10","position":[16,6,0],"velocity":[0.8,-0.3,0],"intent":"dribble_forward"}
{"t":16.2,"id":"BALL","position":[16,6,0],"owner":"R10"}Each line is a timestamped state anchor. The IP-ST Player interpolates entity positions between anchors. No video frames are stored — only structured game state.
Procedural crowd
Type
procedural_mass
Seed
202606
Density
50,000 spectators
Motion model
wave_noise
Transmitted individually?
No — reconstructed from seed
The crowd is not transmitted as 50,000 individual spectators. It is reconstructed locally from a seed and animated by global parameters.
Data comparison
Method
Data transferred
Notes
IP-ST game state
14.00 KB
state + entities + motion
The values are illustrative estimates for this demo. The purpose is to show the architectural difference: IP-ST transfers structured game state instead of rendered video frames.
Technical proof
Stored video frames
0
Package type
.ipst-game
Duration
20s
Dynamic entities
23
Procedural crowd
50,000
Motion anchors
12
Views
Broadcast / Coach / Free
Player
DSR Game Player
Package size
14.00 KB
✓ The browser renders the play from state.
✓ The package does not contain MP4, WebM, GIF or image frames.
IP-ST packet viewer
Security and validation
Package contains
- manifest.json
- scene.json
- teams.json
- entities.json
- motion.jsonl
- playbook.json
- crowd.json
- camera.jsonl
- view_modes.json
- audit_log.json
- security.json
Package does NOT contain
- MP4 / WebM / GIF video
- PNG / JPG / WebP frame sequences
- Real team logos or league branding
- Official match data
- API keys, tokens, private endpoints
- User personal data
Validation reuses the same principles as IP-ST Studio: only public-safe state data is included. The package is validated before download.
FAQ
IP-ST Game Studio v0.6 is an early proof-of-concept. It is not a live broadcast replacement. It demonstrates how tactical football situations can be represented as lightweight state data instead of frame-based video.
Why this matters for infrastructure and AdTech
Sports media, advertising and interactive fan experiences often require multiple camera angles, tactical overlays, replays and personalized views. Traditional video workflows require separate rendered streams or heavy server-side processing.
IP-ST demonstrates another path: transmit the game state once and let the receiver render the required view locally. This can reduce redundant video delivery in suitable interactive and data-driven experiences.
A football video records what one camera saw.
An IP-ST playbook stores what happened.
That is why the same play can be opened quickly, inspected from multiple angles and shared as a lightweight state package.
Send tactics, not video.
For coaches on the pitch, every second and every megabyte matters. IP-ST Game Studio turns a football pattern into a tiny interactive playbook that opens directly in the browser.
v0.3
Procedural mass
v0.5
Industrial state-change
v0.6
Tactical multi-entity
IP Notice — Patent Application Filed
The IP-ST architecture, including the Continuum concept and the .ipst-game package format, is covered by a pending patent application. This Studio demonstrates the principle publicly. No real teams, real logos, real league branding or official match data are used.